ceramics, sculpture, digital fabrication, machine drawing
3d printed stoneware, polypropylene pellets, plotter drawings, UV lamps
Volte-Face (About-Face) explores the motif of the human face through a collection of digitally fabricated sculptures and images. Through many forms of mediating the human image, the viewer is invited to examine both utopian and cynical elements of emergent technologies and the ways they shape human identity.
Employing primitive processes - drawing on paper, building with clay – along with contemporary ones - 3D Printers, computer numerical controlled robots - these objects celebrate technology freed from a prescribed utilitarian role. This represents a technological maturation of expression of the artistic gesture. It also articulates curiosities about the relationship between an artistic vision and how it is realized through machine processes. Here, in the choice of subject, lies a critique of the reciprocal nature of humanity and technology. We shape technology, but it also shapes our perception of ourselves.
Throughout Volte-Face, the presentation of the human form mirrors a humanity that has been globalized and digitized: disembodied, impersonal, anonymous. Volte-Face asks us to meditate on the technologies that re-mediate us.
At the center of Volte-Face are digitally fabricated ceramic sculptures.These sculptures depict computer-generated humanoid forms, presented as lifeless, cold, and anonymous. The larger forms are filled with polypropylene pellets that phosphoresce in ultra-violet light.
Accompanying these forms are plotter drawings of distorted humanoid heads, derived from the same computer-generated figures. Rendered in neon ink, these drawings also glow in UV light.
This text area can be used to describe visual media documentation as needed. Especially for giving background information for process documentation.
Each work is lit with a custom-built UV light. Additional portable lights are available to assist viewers in exploring the exhibition.